Tuesday, November 24, 2009

The future of Digital is Telepathy

Jason Harris is a great story teller and his recent work isn't an exception. It seems he's experiencing a Faustian dilemma, living in nature and currently attempting to elude technology.

In a moment of reflection he makes an attempt to predict where the digital yellow brick road is headed,
"For the last 100 years—from letters, to phones, to faxes, to emails, to chats, to texts, to tweets—communication has been getting shorter and faster, but we are approaching a terminal velocity. Most online experiences are made, like fast food, to be cheap, easy, and addictive: appealing to our hunger for connection but rarely serving up nourishment.
Brief gestures of communication can be beautiful, but can also be shallow. So what will happen next? Will we stop at the tweet, or will we bounce back in the other direction, suddenly craving more depth? I’d bet on the latter."

I guess this begs the question, what is the point of communication? A necessary process to create, an attempt
to ward off loneliness, or something else? And no matter what the answer may be, does it make sense that a page worth of tweets communicating someone's thoughts over the day is less insightful or meaningful than a page of contemplated thought.

Thursday, November 19, 2009

Engaging Your Audience & Learning From Simulated Mistakes


People use the term interactive pretty loosely and so I've been wondering what it takes to be truly engaging. I recently had a discussion with the creative director of the site World Without Oil and think this kind of interactivity experience has a lot to offer.

About the game: "WORLD WITHOUT OIL simulated the first 32 weeks of a global oil crisis. It established a citizen “nerve center”to track events and share solutions. Anybody could play by creating a personal story – an email or phone call, or for advanced users a blog post, video, photo, podcast, twitter, whatever – that chronicled the imagined reality of their life in the crisis. The WWO site at worldwithoutoil.org links to all these stories. The game encouraged excellence with daily awards and recognition for authentic and intriguing stories."

Understanding behavior. The game sought to uncover solutions to a problem before it actually occurred. The implications are tremendous because we've learned that it's very difficult to change human behavior, and exponentially more difficult when it's on a large scale.

"WWO didn’t only “raise awareness” about oil dependence. By creating a simple nonpartisan framework that focused thousands of people from all walks of life upon this common issue, WWO sparked peer learning and inquiry-based exploration of the roots, outcomes, and prevention of an oil crisis. By “rousing our democratic imagination,” WWO fostered deep engagement and changed people’s lives. Via a game, players made themselves better citizens."

Most often we have to learn from our mistakes before we can change, well what if we could simulate mistakes so we didn't have to suffer the pain of experience real mistakes. An interactive experience like WWO has this kind of potential. "WORLD WITHOUT OIL is a serious game for the public good. WWO invited people from all walks of life to contribute “collective imagination” to confront a real-world issue: the risk our unbridled thirst for oil poses to our economy, climate and quality of life. It’s a milestone in the quest to use games as democratic, collaborative platforms for exploring possible futures and sparking future-changing action. WWO set the model for using a hot net-native storytelling method (‘alternate reality’) to meet civic and educational goals. Best of all, it was compellingly fun."

It seems to me that there's a opportunity to create more simulated interactive experiences that truly engage people; to learn, to brand, to understand.

Friday, October 23, 2009

Interactive Planning

I attended Planningness last week and want to share some of the great ideas that came out of it. Thanks for a wonderful event Mark.

The best part was the thought provoking and interactive sessions. We had the opportunity to listen to wonderful speakers and then get creative.

One of my favorite videos that came out of one session is the one below, the Failure Awards. In work and life we are intimidated to do the unexpected because of risk of failure. Well what if we celebrated failure as a required part of the journey on the road to success? What if we were open about failure and offered to learn from one another's mistakes? It is a novel concept and one seriously worth considering.

The event was filled with insightful people and there were somegreat discussions; here are all the videos of the presentations and the decks that were presented.





Sunday, October 4, 2009

Remix Culture

Great documentary featuring Girl Talk, Lessig and a few others who want to foster a society that isn't controlled by corporate law, but rather embraces creativity fueled by past culture.

Remix Manifesto

1. Culture always builds on the past
2. The past always tries to control the future
3. Our future is becoming less free.
4. To build free societies you must limit the control of the past.

Thursday, September 17, 2009

Tech Crunch 50

Tech Crunch 50 is an event where 50 pre-selected entrepreneurs have 5 minutes to pitch their idea to a panel of judges who evaluate and criticize their business ideas. This year they streamed the conference live and I thought it would be worth while mentioning a few companies that stood out and who are providing services or products that I will use.

Lissn
- Lissn is a communication tool to help connect the people of the world through live, real-time conversations. Lissn lets the user see what the most important discussions are in the world, their local community and amongst their friends.
TechCrunch Lissn pitch video
Lissn website

Clicxtr
-
Clixtr turns smartphones into smartcameras by leveraging location based technologies and the rapidly improving quality of camera phones. Clixtr users create events, upload mobile photos, and, for the first time ever, create real-time event photo streams with the users around them. Photos and events are public and can be followed live on the web or directly on mobile devices.
TechCrunch Clixtr pitch video
Clixtr website

Chyngle - Chyngle is the first mobile location-based service to provide a venue branded ultra-local experience for users to interact and exchange value with each other and their surroundings within what we call Ultra-Local Environments Chyngle website

Red Beacon - Red Beacon allows consumers who need a service performed to find and interact with local businesses and professionals.

Tech Crunch Red Beacon pitch video
Red Beacon website

Thursday, September 10, 2009

True Innovation

Below are 3 great discussions by 3 great minds on innovation. They will challenge you to question your process, environment and what you think about the conventions of innovation. Godin, Kawasaki & Semier are the rockstars of innovation and I think they bring home the bacon in these 3 speeches; here's what I took away.

Seth Godin: Quieting the Lizard Brain
- You're all creative but your job isn't to "be creative", it's "to ship" or bring your product or service to market. Thrashing early benefits your business because it means you won't sabatoge your work right before your about to send it to market. This human tendency is a primal impulse that we must fight so that we can be successful.
- We are all creative. We try to change the status quo, we come up with a creative idea but never commit to it or execute.
- Being a genius is getting the lizard brain to shut up long enough to over come resistance.
- Do a lot of thinking, scenario analysis, arguement & discussion up front because once you get over the initial hump you are going to finish (ship.)

Seth Godin: Quieting the Lizard Brain from 99% on Vimeo.



Guy Kawasaki: 10 Steps to Innovation
1. Make Meaning. Decide you want to change the world for the better. This will make you money, bring you success.
2. Create a succinct mantra. It should be based on why your product should exist. It should be 3 words in length.
3. Jump to the next Curve. Define business in terms of a benefit you provide instead of what you do. True innovation happens because you jump to the next curve not because you get 10% better on your current curve.
4. Roll the D.I.C.E. Is your product: Deep, Intelligent, Complete, Elegant?
5. Don't Worry, Be Crappy. Don't make your product perfect, at a certain point just ship it. Get it out and then start to make revisions.
6. Let 100 Flowers Blossom. Unitended people will use your product in unintended ways. Embrace it.
7. Polarize people. Create passion in people. Some people will love your product or service, some will hate it. It's ok not to be loved by everyone.
8. Churn. Improve your product/service. Create better versions by listening to how people want it to change.
9. Niche yourself. Find a specific market, be unique and be valuable.
10. 10 / 20 /30 Rule. Great communication is simple communication. When creating a ppt deck use 10 slides, present yourself in 20 minutes and don't use a font smaller than 30 point.



Ricardo Semier
It's been 100 years, why haven't we invented a car that parallel parks by turning the wheels 90 degrees perpendicular to the curb? Why hasn't office structure ever changed, why do we still work 9 to 5 sitting in a cube? Why do decisions have to be based on metrics instead of intuition even when intuition works so surprisingly well and metrics are such poor indicators? Here are a few other points made in Semier's 45 minute talk.
- Intuition: When playing chess Big Blue can calculate 4 million possible chess moves in the one minute time limit it has to make each move; yet it still loses to a chess pro who can only think 4 or 5 moves ahead. This analogy equates to business because the human mind has the capacity to make great decsions but corporations do not tolerate decisions made on intuition.
- The capitalist model rewards growth but growth has never been related to the success of a company.



Tuesday, September 1, 2009

A Tool For Artists and Entrepreneurs

Kickstarter is a 2.0 tool currently in beta that is allowing creative folks to fund raise for their entrepreneurial efforts.

http://www.kickstarter.com/