
My entire life I've avoided playing a musical instrument. I can speculate on a lot of reasons why, despite loving listening to my sister play both the guitar and piano. Well, 2 days ago that all changed with Guitar Hero III. I've played the game filled with a bunch of classic rock songs and it's tough. You grip it like a real guitar, strum it like a real guitar, play the whammy bar and use buttons that simulate chords; it's as realistic as a non-guitar player could imagine. So what's interesting about this you ask?
Video games are entertaining but they often leave us feeling void and depressed. Even when I beat a game I don't really have an overwhelming sense of accomplishment. Whatever sense of accomplishment I get from imagining how I'm improving my hand eye coordination quickly diminishes when I realize I'm just living in someone else's puzzle world. It's like talking on the phone only to realize the other voice is just a recorded message.
Second Life was the first time I entered the world of gaming and felt like I had the ability to be creative and impact the environment in which I "existed." It was cool, I built some useless structures, talked to some Italian programmers and flew around a bunch, but my interested faded relatively quickly.
Tonight I got the feeling that we're heading toward an evolution in gaming, a place where we can be part of an environment that will let you engage in meaningful and creative activities. Video games are reaching a point where they are becoming a tool instead of the cage. With that in mind, why doesn't Guitar Hero III have a freestyle jam feature so players can leave the game side to play the guitar freestyle and create their own music?
I'm awful at the game but the fact is it inspired me to start playing an instrument; something I hadn't had interest in for 28 years. Now I want more. The interface got me started, why not help me grow and facilitate an opportunity to create my own music?