Showing posts with label creative. Show all posts
Showing posts with label creative. Show all posts

Tuesday, September 1, 2009

A Tool For Artists and Entrepreneurs

Kickstarter is a 2.0 tool currently in beta that is allowing creative folks to fund raise for their entrepreneurial efforts.

http://www.kickstarter.com/

Wednesday, February 4, 2009

Augmented Reality

GE's new Smart Grid campaign produced by Sosia over at Goodby is moving interactive creative in the right direction. You interact with the branded content by printing out a "key" that is used to activate a 3D world that is produced in your webcam. You can blow into your microphone to engage the wind turbines.

Ultimately it's a fancy gimmick (as opposed to an interactive learning experience) that creates brand engagement, but I applaud the effort. It's great to see creatives moving the interactive spac
e in the right direction. I'm still surprised that new episodes of online TV shows like LOST and The Office (if you haven't seen Stress Relief, watch it now; the first 15 minutes are ridiculous) are still using :30 spots. They're missing a huge opportunity to engage viewers with their brand by implementing interactive content. Hopefully ad shops are still playing catch-up and we'll start to see new content start to emerge.

Tuesday, January 20, 2009

Tapping Creativity: The New Model For Advertising

Fostering an online environment that rallies the creative type is gaining momentum. Online creative competitions don't exactly have large creative shops worried but maybe they should. I wonder how the post digital traditional agency is being challenged by these services that connect clients with a pool of motivated creative talent. A lot of agencies would laugh at the idea, but there's something to be said about tapping the talent of hungry creatives and brand enthusiasts.

Since Doritos asked its consumers to create a TV ad that aired during the super bowl, companies have been jumping on the bandwagon asking their consumers to create content. Most of it has resulted in an enormous pile of b-rated advertising. It's yielded a lot of work that is either off brief or amateurishly executed, but I recently came across a site that has polished its process and just may have a shot at creating the kind of content that matters.
Design 21 is a social design network that uses its website to host a variety of competitions. It enables designers, art directors, copy writers and creative thinkers to select projects and submit work. It's organized well and I'm most impressed with the briefs (here's one for FSC) and amount of planning to set up these projects. They also have an interactive forum enabling participants to vote on designs and view the winners and finalists. The ideas and creative work certainly spans a wide range of talent and experience, but a lot of it has been surprisingly impressive.

I think their model is a lucrative idea for a few reasons. First off they take advantage of
the accessibility of tools like Final Cut Pro and Adobe Creative Suite. These products are making it easier for motivated individuals to create high quality deliverables with relative ease. More importantly, it harnesses the creative ideas of product enthusiasts and key influencers. These are the people who are dedicated to a product and stand at the epicenter of the brand and they have the best chance of describing it well to others. Or maybe you're of the persuasion that brands will start marketing themselves....

Sunday, July 29, 2007

Communicating









Two things:
- Good brand communication requires strategy and creative. Together they are a powerful combination.
- Good presentation communication must be simple, concise & captivating. I recently wrote a blog on this discussing the impact of Powerpoint.

This presentation is a great example of both:


http://www.slideshare.net/coolstuff/the-brand-gap/